In the early design stages, the department looks at models of the car, running it through various simulations, paying particular attention to any new ideas put forward to see if they are worth pursuing. "With every design idea, you have to work out if it is going to make the car go quicker," explains Roberts. "We have ways of using the design information and coming up with likely lap time improvements or other quantifiable gains. The wind tunnel people do their own thing in this area, but we look at the effect of their aerodynamic ideas on other parts of the car. Last year for example, there were big rule changes on the aerodynamic side and we looked at what we needed to do to get the best mechanical solution to fit the new aero package. We look at all the mechanical components on the car, as well as parts like brakes, which can have an effect on the aerodynamics."
As a specific example, the 2002 technical regulations have banned the use of electronic power steering, so the Vehicle Dynamics staff were called in to see how the new mechanical system would work. "It is going to affect the driver’s feel as the steering wheel will not react in the same way," continues Roberts. "We pass on our findings and they might impact on the strength of the steering column which might have to be made stronger to cope with the new additional forces. We use various software programmes to study these things and we simulate either the forces exerted, or the way the parts move, depending on which parameter of the component has been changed."